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Careem · Global Head of Design · 40+ designers

I didn't build a better design team. I built a better org for design.


Role

Global Head of Product Design

Built the governance, leadership structures and operating model that allowed 40+ designers across 10 businesses to deliver at scale.

Scope

40+ designers · 10 verticals · 70M+ users · 10 countries

C-suite alignment · Org transformation · Change management · Complex super-app · 22+ app services

-24/+78

102 point
eNPS transformation

40%

Of design teams
moved upstream

2x

Designers promoted
into leadership

The problem

Design was treated as a visual layer and the business paid for it.

Careem operated as a set of independent verticals inside a single app. Each team shipped fast, with its own targets and pressure to deliver.

Design came in after direction was set - shaping output, never influencing it. A number would drop, a PM would chase the what but never the why, copy a competitor, then hand it to design to make it look right.

No problem solving. Just moving pixels. If it worked the PM got the credit. If it failed, design was blamed for not creating a better experience. Downstream involvement, upstream accountability.

Designer experience journey map, showing sentiment dropping from kickoff through handover
The designer experience journey I mapped to diagnose the problem: sentiment held up through kickoff, then fell apart at handover.

The leadership challenge

Moving design upstream, not everyone agreed. That was part of the problem.

Speed was rewarded, alignment wasn't

Shipping quickly mattered more than questioning direction. Each team was optimised to deliver locally. That worked in isolation, but it broke at scale.

Design was accountable without authority

Design was expected to fix outcomes without being part of the decisions that created them. When things broke, the symptom was design, but the cause was upstream.

Momentum was mistaken for progress

Every quarter it was more features, more output and more activity. Without alignment, teams were scaling the wrong things.

Pushing against how the org worked

This required working with leadership, not just teams. Resetting expectations, clarifying ownership and moving design into the room where decisions were made.

Whiteboard mapping the kick off, crit, contribution and handover process
Working the contribution model and handover process out on a whiteboard, before it became policy.
Whiteboard mapping the design system spec framework, audit, feedback and platformise process
The governance model that came out of it: specs, audit, feedback, platformise.

The strategic shift

Design stopped decorating decisions and started shaping them.

I made the cost visible. Rework, wasted sprints, effort spent building the wrong thing. And I let some teams fail, because a gap was the only way design was getting invited in.

Some of that meant rebuilding the team itself, not just the process: ten exits and twelve rehires within design, plus input into more than 50 hires across the wider organisation over the following two years.

The shift was going from being in the room because I was senior, to being asked in early. Once that happened, I built leadership beneath me so leads could run their own teams and represent me in rooms they'd never been invited to.

Then I handed the process back to the team. They reviewed how we worked and proposed changes. We experimented, kept what worked and killed what didn't. I held the direction, but they owned the practice.

"What sets Luke apart as a leader is his ability to combine vision with collaboration. He communicates ideas with clarity and passion, bringing others on the journey and motivating them to raise their own standards."

Jay Tulloch - Head of Platform Design, Careem

What changed for the org

Design became part of how decisions were made.


01

Design moved upstream

From being handed a competitor's solution to defining the problem. Design entered at the point where direction was set, not after.

40% of design teams moved upstream

02

Designers owned real product areas

I promoted two into leadership and gave leads the authority to run their teams their own way. Agency over the work, not just responsibility for it.

eNPS moved from -24 to +78

03

The system became a shared foundation

Ten verticals were maintaining their own components. We consolidated into one system with shared governance, so a pattern built once worked everywhere - and started closing the handoff gap with engineering, not just managing it.

22+ services on one system

04

AI moved from internal tooling into the product itself

Internal tools and automation first, then conversational onboarding, AI-powered search and predictive recommendations across the app - built on how AI could leverage super-app data to drive impact competitors couldn't match.

Adopted across 10 verticals

What this taught me

Great teams don't need managing. They need the conditions to do their job.

At scale, the problem is rarely talent. It's structure that keeps teams downstream, culture that removes ownership and leadership that optimises for output instead of direction.

My philosophy is to manage the task, not the person: not what are you doing and why, but what do you need - then air cover so they can get on with it.

Fix the structure, build the culture, put design where decisions are made and everything else follows.

The Careem design team

If your teams are shipping fast but not in the same direction, we should talk.